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Instead of choosing a perk with level up and being able to choose higher level perks the higher a given SPECIAL stat is, now there's a deck-building sort of element to the process. While Fallout 4 took a first step at changing how the system worked overall by combining the Skill system present in Fallouts 3 and New Vegas into a tree of perks partially dependant on your SPECIAL stats, 76 changes things up again, largely because of the multiplayer nature of the title. Perks are a recurring staple of the Fallout series and Fallout 76 is no different.
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